The Positive and Negative Aspects of Computer Gaming

By Saleem Rana


Monday, January 7, 2013

Interview by Lon Woodbury

Hilarie Cash Ph.D., CoFounder of reSTART, an Internet Addiction Recovery Program in Washington State, and Steven Cessario, founder of Connecticut Youth Mentoring and Coaching compared perspectives with Lon Woodbury on the Struggling Teens L.A. Talk Radio Show about the positive and negative impact of computer gaming, especially violent computer gaming, on children and adolescents.

Background

Hilarie Cash Ph.D., LMHC, is a partner and Co-CEO and Education Director at reSTART Internet Addiction Recovery Center. She is a speaker, teacher, and author and has appeared on ABC News, CNN, NPR, PBS, the BBC, and in print in the Seattle Times, U.S.A. Today, U.S. News and World Report, and the New York Times.

Steven Cessario is committed to helping others develop life skills and attain success. As a result, he founded CT Youth Mentoring & Coaching, where he serves as an experienced teacher, mentor and coach. He has extensively researched and applied the process of mentorship and training.

What Impact Does Computer Gaming Have On Young People?

During the meeting, Lon asked his guests to throw light on the topic of computer system games. In particular, he wanted to know, exactly how it impacted young individuals. He was especially concerned about the impact violent and sexually specific scenarios in games impacted our youth. He described the current contradictory views held about pc games and asked his guests to throw light on the issue.

Steven Cessario, whose role was to cast a positive interpretation on computer gaming, pointed out that a study by the Pew Research Center concluded that video games, far from being socially isolating, serve to connect young people with their peers and to society at large. He also observed that other research has documented, qualitatively, the many ways that video games promote social interactions and friendships. Adolescents make friends with other gamers, both in person and online. They talk about their games with one another, teach one another strategies, and often play together.

Hilarie Cash, whose part was to show the darker side of computer system gaming, pointed out that violent video games were commonly revealed to be socially isolating. They reduced interest in outdoor activities. This in turn could possibly lead to excessive weight and bad physical condition. In addition, there was some research to indicate that less psychologically balanced children did have a tendency for violence if the games had violent material.

Final Thoughts

As may be expected, there was no conclusive resolution in this friendly debate as both visitors were able to marshal rational arguments as well as to cite studies to support their perspective. Still, toward the end of the show, both visitors agreed that allocating small amounts of game time was the very best policy due to the fact that many of the negative addictive qualities emerged when computer system gaming was done for large portions of the day.




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